More info See in Glossary.Ĭonfiguring the code editor Visual Studio (Windows) Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. More info See in Glossary scripting backends A framework that powers scripting in Unity. It works with both the Mono and IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Managed code debugging in Unity works on all platforms except WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. Visual Studio (with the Visual Studio Tools for Unity plug-in)Īlthough these code editors vary slightly in the debugger features they support, all provide basic functionality like break points, single stepping, and variable inspection. Unity supports debugging of C# code using the following code editors: Using a debugger allows you to inspect your source code while your application or game is running.
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